Wayfinder, currently in closed beta on PC and PlayStation 5, is a MMORPG that borrows heavily from other greats of the genre. It feels like developer Airship Syndicate carefully pulled together the best bits from the competition and blended them into a game that offers both enjoyable chill sessions or challenging obstacles to tackle. After I accepted Polygon’s invitation to the game’s closed beta, I found myself lured by the promise of just one more run until I realized Wayfinder had gobbled up hours of my time.
While the closed beta is still unpolished and lacking some features and assets, I still got a good idea of how the game will actually play. Wayfinder is packed full of comforting fantasy aesthetics infused with saturated color and weird, interesting touches. It’s set in the world of Evenor, a realm threatened by the malevolent forces of the Gloom. Long ago, the Gloom pressed against civilizations until a crew of Champions held a dramatic last stand against it… and lost. A year later, those Champions have been reborn as Echoes, incomplete and imperfect replicas of the fallen heroes.
I pick between one of these Echoes as my player character, picking up champions like the sword-and-board paladin-esque Wingrave or the sneaky, stabby Niss. I can then customize my character, who takes up a profession known as Wayfinder; customization is a pleasingly versatile process, with plenty of cosmetic options and a color wheel to pick from. It’s a neat balance between a player-created blank slate of a protagonist and a small, concrete cast.
Jumping into Wayfinder feels like riding a bike; you’ve probably done much of it before in other MMORPGs, and Airship Syndicate hasn’t reinvented the wheel. Many major systems are straight
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