The much-anticipated remake of Paper Mario: The Thousand-Year Door is here, and much like the Gamecube original, the game is bursting with puzzles, secrets, and some quirky mechanics that new players may find slightly perplexing. Don’t worry though, we’re here to cut The Thousand-Year Door’s more confusing aspects down to size.
In order to kick off Chapter 3 of Paper Mario: The Thousand-Year Door, you’ll need to get yourself a blimp ticket to the floating island of Glitzville, but doing so is a little more complicated than getting to where you need to go for Chapter 1 or 2. This may well be one of your first real “What am I supposed to do?” stumbling blocks in the game, but don’t worry, we have you covered…
Note: The following guide contains minor Paper Mario: The Thousand-Year Door SPOILERS.
According to Professor Frankly, you’ll need to talk to Don Pianta on the west side of town to get your hands on a blimp ticket.
So, to start, let’s make sure you have access to the west side. There’s a yellow toad blocking your way to the west side, who accuses you of crushing their contact lens. Go to the nearby shop to buy them a new one (talk to the shopkeeper to do so). The shopkeeper will send away for lens and ask you to wait and… you have to do just that. After about five minutes, they’ll send you a mail saying the lens has come in. Yeah, it’s weird, but that’s how it is. Give the contact lens to the toad and you can now access the west side.
Now, slightly unintuitively, it order to further your quest in the west side of town, you’ll have to return to the east side of town. If you haven’t already, defeat or pay off the guard, then squeeze through this crack next to the Trouble Center.
When you emerge from the crack, head through the door to your right. Talk to the gang member Ishnail (the guy with the snail shell). Pay him 64 coins and he’ll tell you to go to the shop on the far west
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