A couple of years after the announcement that the project had been handed over to Ubisoft Montreal, at Prince of Persia: The Sands of Time remake got a very brief update at the recent Ubisoft Forward showcase with a brief teaser trailer that revealed that the game will be releasing at some point in 2026.
And though no gameplay footage was shown in the teaser at all, an interview with the developers published later by Ubisoft has revealed some details on what we can expect from the long-in-development remake.
Talking about the development team’s approach to the project as a whole, creative director Bio Jade Adam Granger mentioned “sanctify, respect, modernize, and add” as the “four pillars” that are being used to “define everything in the game”. While some aspects of the experience are being brought over with minimal changes – like the wall-running mechanic – other aspects will see changes to varying degrees, like the level design, the scale of the world, and how the game approaches challenge.
“Remaking a classic is very daring and exciting to me,” Granger said. “What I wanted to bring is the idea of ‘sanctify, respect, modernize, and add.’ So those four pillars are what we use to define everything in the game. If we take an enemy, for example: Do we want to sanctify it, keep it as-is because it’s so iconic? Do we want to respect it, just fix it a little bit? Modernize it, which is a bit more change – or is it something completely new? Everything that was in the original goes through that lens, as well as some things that we want to improve – for example, accessibility options are something that we’re adding.
“We have things that are staying as-is, like the wall run, which is so iconic that we will try to match it as much as we can. The dagger as well. There are core elements of the original recipe that we respect and sanctify: time powers, the tone of the game, and the gravity-defying gameplay. But we modernize stuff like the level design, for example, and really
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