When Prince of Persia: The Sands of Time’s remake was first unveiled in 2020, it was very clearly not a project that Ubisoft had pumped a lot of resources into, but once, after backlash from fans, it was handed over to Ubisoft Montreal in 2022, hopes were high that the new development team would make a much more ambitious reimagining of the beloved 2003 classic.
A recent tease of the game at Ubisoft Forward didn’t give much away, but in an interview published by Ubisoft not long afterward, the game’s two leads have revealed some brief details on the new elements we can expect to see in the remake that weren’t present in the original game.
Speaking specifically about the game’s story, game director Michael McIntyre said. “We’re not going to tell a different story; it is still the same story that we know from the original, because it was really a beautiful story. It was nice to have a love story being told in a game that way, and so we want to honor that, but there are a lot of nuances to how we can deliver a story that we think will really enrich the players’ experience.
“The characters should feel familiar to people who play the game, and that’s a goal for us – but it should feel a little bit like a layer is being peeled back and you can see more, that you get to know more about them.”
As per McIntyre, the biggest story-related change the remake is making is giving Farah a larger and more involved role. “Probably the biggest development that we’ve done is to make Farah more present,” he said. “We’re able to add more interactions between her and the Prince, so you can get more from their relationship. They will simply spend more time beside each other.”
Creative director Bio Jade Adam Granger spoke about Farah as well, adding that the remake will look to modernize her portrayal and “revamp her as a great character” by giving her greater depth and agency. That said, as per Granger, a lot of the new Farah-related content that is being added in is going to be optional.
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