There is very little automatous fighting and arguing in . This is because only a few Sims are pre-programmed to dislike, despise, or be true enemies with each other. While tensions are written into family bios, most EA made Sims are friends, acquaintances, or strangers. In past titles, there were heated rivals, jilted lovers, and all sorts of scheming around town. Reinstating this drama would increase interactions with these households or encourage playing as them.
While there isn’t much friction in a normal game, you can increase the realism with mods. Some of these leave Sims as enemies, but others might kill them off prematurely. Several of the mods also require your direct interaction and don’t function with just AI. This does require a bit more work, but can result in extra drama. If you are satisfied with your world state, consider maintaining a backup save for the future.
One of ’s base game neighborhoods was Veronaville, modeled after the Shakespearean tale. The Monty and Capp families have been at each other’s throats for years. The two patriarchs, Patrizio Monty and Consort Capp, yearned for the affection of the same woman, Contessa. She ultimately chose Consort, forging an unmendable rift between the now former friends.
Nearly every Monty and Capp begins as enemies, save for the teen generation of Romeo Monty and Juliette Capp, who are madly in love. Romeo fully wants to broker peace between both families. Juliette is mostly on board, though she still hates Romeo’s aunt Bianca.
The Sims 4 is missing a feature that made the previous games much better, and it's a great feature that The Sims 3 doesn't even have that players love
Meanwhile, the neighborhood of Pleasantview acts as a direct sequel to . It spotlights four of the main families for the first title — the Goths, Newbies, Pleasants, and the Burbs. Cassandra Goth has just become engaged to notorious playboy Don Lothario. This sparks negative reactions from his other lovers, twin sisters Dina and Nina
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