Nier Automata's director believes Japanese game developers have had difficulty implementing "Western systems" because it was hard for them to move away from Japanese-made game engines.
In a new interview with IGN, Nier Automata director Yoko Taro and Stellar Blade director Hyung-Tae Kim are asked why "very few" Japanese developers make games that look as good as Stellar Blade. That's an entirely subjective opinion, but Taro nonetheless reflects on Japan's history of success with games, anime, and manga over the past few decades.
"After being exported to the West and other Asian countries, games, manga and anime have evolved in their own ways in each region respectively. As for games, it has proven difficult for Japanese companies to implement Western systems," Taro comments. "Japan has a long history with companies developing their own engines, and it was hard to move away from that. We were very late with incorporating rendering tools and middleware from the West," the director continues.
"Even to this day, many schools don’t teach this to new developers. I think that Japanese people are not good at adapting technology from overseas. Chinese and South Korean games were much faster to use engines like Unreal for games with a Japanese aesthetic," Taro concludes.
Japan's English proficiency might be related to its difficulty adopting English-made game engines. A 2023 survey by the Swiss international education company EF Education First found that Japan's English language proficiency is continuing to drop among non-English-speaking countries (thanks, Nippon). Japan now ranks just 87 out of 113 non-English-speaking countries, while South Korea ranks 49.
Stellar Blade director Kim, meanwhile, says that although Taro believes this to be true, "it has to be said that Japanese games have a huge presence in 2024." Kim believes "Japanese content is completely back on top," and thinks things look "very positive" for Japanese-made games releasing this year. Kim stops short
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