Starfield’s biggest update since the Bethesda space game came out last year (remember that?) is arriving in a couple of weeks - with its Steam beta already live now, if you’re interested in poking around. The chunky patch finally tidies up the game’s oft-complained about surface maps to make them easier to navigate, as well as introducing new difficulty options, a decoration mode for the inside of ships and a bunch of other tweaks and fixes.
Todd Howard very recently teased the incoming mega-update, which has now been given a proper overview video and rundown over on Bethesda’s blog. The headline change is updated surface maps - for which Bethesda euphemistically said community feedback had been a “huge source of inspiration” (in other words, lots of people whinged about the quite rubbish city maps included at launch). The new maps swap out the original surface dots for clearer terrain markings and make it easier to see points of interest while on foot, with new markers to flag vendors - which also double as handy fast-travel points.
Elsewhere, the game will let you play around with a bunch of difficulty sliders to set the level of challenge you’d like, getting as granular as allowing you to access your ship cargo through your normal inventory, bump up your carry capacity, restock the credits that vendors carry and change how much you have to depend on food to survive during your space adventures. The wider survival and convenience options combine with the ability to tweak combat settings, letting you adjust the challenge of space and planetary encounter separately.
If you’d rather not fuss around with the details, there’ll simply be a new Extreme difficulty as a step up from previous top level Very Hard, and upping the challenge - either by tweaking around or jumping up a level - with award bonus experience accordingly. If you’re starting a New Game Plus run, you’ll now be able to change your appearance and respec traits when you enter the Unity, too.
On the cozier
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