Today, on the 22nd birthday of The Elder Scrolls III: Morrowind, the team behind the Skywind total conversion mod has shared the first first behind-the-scenes progress update video in three years (though last year we got a gameplay demo).
The video, titled 'The Road So Far', starts by looking at the very beginning of the mod, shortly after The Elder Scrolls V: Skyrim was released. However, the most important part is the progress showed in each and every department of Skywind.
98% of 2D concept art is complete, and the team is no longer actively seeking 2D artists (there are five already in the team). As for 3D art, progress is at 85%, with over 13K assets ready and 550 left to build. The main backlog in this area is clothing, which accounts for two-third of the remaining non-tileset work. As for tilesets, 27 of 30 are now complete. That said, some of the remaining 3D arts is very complex, so the relatively high completion percentage shouldn't be taken as a hint that the work in this area will be finished shortly. If you have experience with 3D clothing/modeling or texture design, the Skywind team could definitely still use your contribution. The team has been adding facial animations to custom creatures and custom hair styles for character creation.
Level design is well underway, and several regions are already fully implemented with Quality Assurance work going on. Others are around 60% complete. Moreover, there are still 1,032 interior left to design, including settlements, cities, houses, shops, caves, forts, and tombs. Work on Navmesh interiors has begun as well, but is not as far along as level design.
Skywind will also include custom animations for 15 of Morrowind's 44 creatures. The animation team also works on custom spells and weapon animations. As for visual effects, the current focus is on spells, with 51 out of 105 complete with custom VFX. Once work on spells is
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