is firmly rooted in the rules of fifth edition, but it also diverges from its source material in a lot of key regards. Not every concept that works for tabletop would be as effective in video game form, so choosing what's essential and what would just generate its own problems is an essential part of translation. Some cut rules and concepts just wouldn't have had much place in the game, but there's a select variety that would have the potential to completely break
One area where is generally loyal to rules lies in how the game treats death, which isn't as permanent as it is in reality. A party wipe forces a reload, but when characters go down individually, they can be brought back through Resurrection is a key part of tabletop play, since losing a character that a player has invested a lot of time and thought into can be frustrating when it's nothing more than bad luck. When it comes to the details, however, resurrection in has some crucial differences from
Baldur's Gate 3 crams in plenty of homages to the rich history and lore of Dungeons & Dragons, and one approach that it takes is particularly cool.
One major part of the companion stories in lies in Astarion's struggle with vampirism, and it's a conflict that doesn't have any perfect resolution. As pointed out by Reddit user Vio_Van_Helsing, however, official 5e rules would make this problem incredibly easy to fix. Vampire spawns and vampires can be brought back to their normal human state by being killed and resurrected, a process that's simple and relatively cheap in
According to the most balanced interpretation of the rules, wouldn't actually do the trick for this, and it's hard to imagine that most dungeon masters would allow that particular spell to cure vampirism in tabletop play. A number of other resurrection spells specify whether they can bring back undead and whether they restore them from being undead, a note that's lacking on The implication is that it can revive undead from true death but leaves
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