New World has a new Forged in Aeternum giving insight into how the PTR helped shape Season 1, and how the team does respond to community feedback.
When it comes to community feedback, the team has made it clear on multiple occasions that they are looking at feedback (in addition to things like bug reports) on the New World forums, social media, and on Reddit, or the newly-opened New World Discord. In previous Forged in Aeternum episodes, they’ve done community Q&As responding even to some pretty harsh questions (and opinions).
Yet, this episode focuses on how feedback from testing has impacted the game.Though they do note that even if you give the best feedback and your idea makes sense so much that they plan to apply it to the game, this can take time. It can take a long time.
When a PTR opens ahead of an update, there are sometimes specific questions and testing the team is looking for feedback or data from, and the overall aspects and question of whether it’s fun and something you want to keep playing.
In the accompanying devblog, there’s a list of some of the changes that made it into the first Season,Fellowship & Fire. Some of the things that were influenced by the community testing were:
In addition to these additional rewards for both passive play anda bump in Season XP just for earning XP doing other things, the pass is also designed to offer some guidance with the goals. Something like Empyrean Forge might get you five stamps for completion.
Altogether, several of the topics and changes mentioned by the team in the full video were intended to, or added based on feedback, to give some flexibility to player options. This extended to rewards, since a new event was influenced by reaction to Legacy of Crassus,
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