, soon coming to mobile, is one of the best deckbuilding games with a poker-hand gameplay foundation. It introduces unique Joker cards that enhance and multiply your Chips per hand played. These Jokers bring diverse abilities that boost your scores and provide avenues for earning additional money or consumables, adding a strategic layer to the classic card game.
Jokers are acquired from 's in-game Shop, as well as Buffoon Booster Packs and specific Spectral or Tarot cards. Initially, you will have five slots for Jokers, which can change under certain conditions. Jokers remain in these slots until you decide to sell or destroy them; therefore, you must think carefully when managing these powerful assets.
The Shop in is accessible between rounds within runs. In-game prices vary between $3 — $10, contingent upon the card's rarity.
features 150 Joker cards, with the initial 105 accessible from the start, ready to utilize in your early runs. However, these Jokers won't appear in the Collection menu until acquired in an unseeded run. The remaining 45 cards are locked until specific objectives are met, unlocking them for future games.
You can view the requirements to unlock almost all Joker cards through the Jokers section in the Collection menu. The list below reveals the unlocking process for each Joker that isn't given to you by default, alongside their effects, organized by the four distinct card rarities.
The Collection menu does not specify the unlock requirements for Legendary Jokers cards.
Card
Effect
Unlock Requirements
Cavendish
x3 Mult, but 1 in 1000 chance this card is destroyed at the end of the round
Only appears if Gros Michel was destroyed in this run
Golden Ticket
Played Gold cards earn $3 when scored
Play a five-card hand that contains only Gold cards
Swashbuckler
Adds the sell value of all Jokers left of this card to Mult
Sell 20 Joker cards
Hanging Card
Retrigger the first played card used in scoring
Beat a Boss Blind with a High Card hand
Shoot the
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