Content Warning, the co-op horror hit that launched into virality thanks to a 24-hour free introductory period, was mostly developed in a single month.
I first caught wind of Content Warning on April Fool's Day, mostly because it's precisely my jam but also because I thought the concept of a game that's only free for its first 24 hours was intriguing. Apparently, other people thought the same because around 6.2 million players claimed it on its first day. It now has almost 28,000 'Very Positive' reviews on Steam and and continues to be a viral success, with 14,000 players online at the time of writing after a staggering 204,000 peak player count at launch.
In a recent tweet, developer Landfall Games revealed that the majority of the game was created during a month-long trip to Seoul, South Korea. "We sadly didn't get to see much of the city, but oh boy did we eat a lot of great food!" reads the tweet.
Did you know that the majority of Content Warning was developed on a one-month trip to Seoul, South Korea?
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