Former XCOM lead and pillar of strategy games Jake Solomon announced this week that he's co-founded a new studio and will be working on a life sim game, of all things. As it turns out, he's actually been hoping to work on a relationship simulation for a very long time.
«Right off the bat, it's going to seem very different from what I've done before,» Solomon said after the announcement. «But this is where my passion is: emergent player stories. I want to make a game that you can't play without writing a story.»
In an interview with PC Gamer last week, Solomon described a systems-driven life sim that, to my ears, sounded almost like everyone's favorite dwarf society survival game, at least in how he envisions the beginning of each story.
«What we want is for players to tell the game 'hey, I'm trying to tell this kind of story,» Solomon says, whether it's about romance or family or running a successful business. «And then we actually generate a cast of characters to make this story more interesting.
»We are pre-seeding the town with relationships. So when you start the game, just like you would start up a book or a TV show, your character has relationships in the town. If you're trying to tell a romantic story then we'll say okay here's your starting cast: your ex-lover is your coworker and your neighbor is your high school boyfriend and your secret crush is this rival in town."
So it's like starting a game of Dwarf Fortress? I asked Solomon if the comparison fit.
«Nobody has said that, but that's a very good way to put it!» Solomon tells me, laughing. There are important differences of course. I don't get the impression that he's planning for players to read a giant wall of text that explains the tragedies, usurpers, and doom of society every time you start up a new town. «But yes, we want it to feel like a simulated environment,» he says.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
After choosing their story
Read more on pcgamer.com