Developer Airship Syndicate has announced the resurrection of its action RPG Wayfinder, but with a difference: it's junking all the stuff players hated the first time around. In its previous form Wayfinder was always-online, featured microtransactions, and was free-to-play. Now it'll have an offline mode, no microtransactions whatsoever, and an upfront price tag of $25 in early access (first spotted by Kotaku).
«We've seen a shift in the industry where players are OK paying for a premium title if it means respect for their time and wallets,» says Airship's president Ryan Stefanelli. «It's one we prefer ourselves, frankly, and we believe it'll make the game much easier for people to enjoy.»
That's particularly the case on PC, of course, where Valve's pioneering concept of early access has allowed smaller developers to release the core of a game and, should it find an audience, build-out the featureset over time. Early access may mean that some dreck ends up on Steam, sure, but this is way offset by the spectacular lifecycles of games like Dead Cells, Hades, and recently Baldur's Gate 3.
Getting here has been a bit of a trip for Wayfinder. It was initially published by Digital Extremes, before the Warframe developer decided to get out of publishing altogether. The one silver lining was that Digital Extremes pledged it would «transition full control of Wayfinder to [Airship] in the coming months.» This did however mean the game was temporarily delisted from Steam earlier this year while all the legal stuff was worked-out.
The big re-launch is built around a major expansion called Echoes. Everything previously purchaseable can now be earned in-game, with some systems re-worked to reflect this, the online co-op element will become optional, and there will now be four difficulty levels.
Then there's a whole bunch of new stuff: a new continent, a new playable character, new missions, and per the press release «randomized weapon drops, collectible armor sets with unique
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