Legendary studio Arkane Austin was one of several Microsoft first-party studios under the Bethesda banner to be shut down earlier this month, and when the announcement was made, it was also confirmed that all future plans for DLC and support for Redfall had been shelved– not that the lambasted co-op shooter had been supported very well to begin with. At the time, however, it was confirmed that the game would receive one final update that would add some previously promised features. That update has now gone live, Bethesda has announced.
For starters, several quality-of-life features have been added to the game with its latest update. For instance, Redfall can now finally be played offline, while when playing solo, you will now also have the option to pause the game. Beyond that, there’s also a new Story Mode difficulty, new enemy encounters and weapons, and DLSS3 support.
Additionally, a couple of major new gameplay features have also been introduced. There’s a revamped Neighborhoods system, which comes with a new Safehouse skill tree that you are able to progress through, which, in turn, is done by filling up the new Community Standing bar by unlocking Safehouses, completing Safehouse missions, rescuing civilians, or killing an Underboss. The new tree has six ranks in total, each bringing with it a number of unique unlockable buffs and boosts.
Finally, there’s also a revamped Nests system in place, which introduces the new Elder Nests, which are described as “new Boss-focused Nests will challenge you to destroy dangerously modified special Vampires”. Clearing these Nests will net you and your teammates with temporary buffs called Heart Shards, which will provide a variety of unique benefits.
Of course, though Arkane Austin isn’t going to be able to g through with its reportedly significant post-launch DLC plans for the maligned game, it does look like the studio is at least getting to push a significant final update before signing off for good.
Redfall is available
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