Albatroz is a "backpacking adventure RPG" that takes place in The Forbidden Lands, a photogenic wilderness "where two worlds converge". You are jaded city worker Isla, and you are here to search for your missing brother, who was himself searching for the mystical mountain of Albatroz - locally known as "the walking mountain", for reasons that you will never guess. There's no combat, and no enemies that I can see - instead, you'll occupy yourself with equipment management, repairing your dinky car, and improving your hiking skills using points earned by doing favours for villagers along the way.
This, truly, is a combination of elements precision-tooled to entice the long-haul open world fan burned out on the likes of Elden Ring. It's a game of verdant valleys and big skies, whose otherworldly elements are kept in check by the practicalities of travel and survival. It's on show at Gamescom Latam 2024 at the São Paulo Expo centre - the first Latin American edition of Gamescom - and they've released a new trailer below.
Speaking as somebody who can't finish a workday without wanting to hurry Bilbo Baggins-style out the door and straight into the nearest moderately-sized national park, I am dead keen on the "backpacking RPG" getup. I am considerably less keen on the game's being presented as a big vibrant metaphor for wrestling with loss and the process of self-discovery.
The trailer dialogue is so on the nose it gives me a nosebleed, and well, when is heading off into the wilderness not some variation on the act of letting go in order to find yourself? I'm probably being very condescending and unkind to developers Among Giants, here. I'm sure the sentiments are heartfelt. But I'm fervently hoping the full version involves much less poignant self-reflection and philosophising, and a lot more silent hiking and beholding.
The writing isn't all monuments to mortality. There are those villages, each of which has its history and spread of personalities. Providing these trips
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