players may adore the games' companions but with this fantastic mod, they can become actual assets rather than simply following explorers around the galaxy and firing at anything that looks vaguely threatening. As enjoyable as the game's companions are when it comes to chatting about the cosmos and their own personal aspirations, it's widely accepted that the AI governing their actions leaves a lot to be desired. Whether they're running into a wall or refusing to duck for cover during a firefight, they'd be a lot more effective if they just followed orders.
Fortunately,that's now possible thanks to the excellent «Command NPCs» add-on by Nexus Mods user xtcrefugee. Upon installing the mod, players will now have a «Command» prompt whenever they talk to a Companion: Once selected, any item, space, or creature can be selected to order the NPC in question to interact with it. These commands are contextual, so clicking on a chair will tell the follower to sit down while selecting a piece of open space simply serves as «move here» order. Only one NPC can be commanded at once, so it might be time to pick those favorites.
Starfield spends time building up to a reveal which may be a surprise to the player, but doesn't really hold up as a plot twist in the game's story.
Continuing the trend established in previous Bethesda games, 's companions have become notorious for their less-than-stellar AI. Having the «Command NPCs» mod installed should help alleviate many of the problems players experience with their companions, especially when it comes to annoying issues like a following blocking a doorway or attacking an enemy without any sense of self-preservation. Similar mods have become almost essential additions to games like and, so it makes sense that an option would exist for
One has to hope that Bethesda is planning to overhaul 's AI at some point given how it weakens large portions of the game. The problem doesn't just apply to Companions and followers,it also plagues
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