It’s almost time to get your crew and queue up to play Concord*. Along with our launch, we’re also excited to share with you all the accessibility offerings that will be available. Making a game that has something for as many people as possible to enjoy was not only important to the team, but always on our mind throughout the development process. While we created many in-game offerings, like maps, modes, Freegunners, cosmetics, playstyles, lore, and more, it was also important to us that as many people as possible could enjoy these experiences. Which is why we made sure to include an array of offerings from text size to outline thickness.
Here are the current accessibility offerings that will be available for everyone to use on PS5 and PC, both digital download and disc.
Our ping system will let you pinpoint areas of the map to alert your teammates. The ping will also create an icon in the world, play directional vibrations towards the location of the ping, and play character voice over.
We’ve created a training experience that teaches you the basics and core mechanics of Concord. We’ve also made it repeatable, so it can be revisited and replayed so you can refresh on the basics any time.
We’ve created an in-game menu that will give you robust details on all aspects of the game.
We’ve designed certain characters to have abilities and weapons that consider players who may experience motor barriers.
The following vibration groups will be available:
This is just the starting point for our accessibility options for Concord. We are continuing to work on other settings to be announced at a future date and will be sure to provide updates to you as we can.
While we’re glad we can have these offerings available on day one, we’re committed to continuously refining and improving accessibility in Concord post-launch.
To make our accessibility considerations the best they can be, we need your feedback! So, as you and your crew head into the galaxy on your own adventure, please
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