Patch 29.6.2, launching today, brings balance changes and more!
Dev Comment: This is a smaller patch, designed to prepare for the launch of Perils in Paradise by weakening a few cards that are warping the meta in a way that could stifle new expansion development. As a note, we want to let that early post-expansion meta develop a bit before we step in, so our next major balance pass is scheduled for slightly later than the last few (about two weeks after expansion launch instead of about 10 days).
Reno, Lone Ranger
Zilliax Deluxe 3000 (Virus Module)
Celestial Projectionist
The above craftable cards will be eligible for full dust refunds for two weeks following Patch 29.6.2.
Dev Comment: The overall goal of these changes is to move more Heroes towards the 35 Health range. This means that, generally speaking, Heroes that had less than 35 Health before this patch had their decks adjusted to be weaker, while Heroes that had more than 35 Health before this patch had their decks (and sometimes effects) adjusted to be stronger. After these changes, we’ll continue using Health as our more regular tuning knob.
I am Inevitable! (C’Thun's Passive)
Boom Barrage (Dr. Boom's Passive)
Feral Frenzy (Guff Runetotem's Hero Power)
The following heroes now have more Health:
The following heroes now have less Health:
The following heroes have had their decks adjusted:
Dev Comment: That’s everyone except for Arch-Villain Rafaam, Xyrella, and Patches the Pirate. New decklists will be viewable from the Hero Selection screen in-game after this patch is live.
Dev Comment: We hope you're enjoying the return of Buddies as well as their debut in Duos. In this patch, we're primarily addressing Buddy performance outliers. Most of these are Tier adjustments, though some have additional changes where Tier would not have been sufficient. In addition, we also made some minion adjustments to reduce frustrating play patterns with Beasts, repeated Battlecries, and, frankly, crimes in Duos. We also gave a bit
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