GameSpot has released a writeup of their hands-on experience with The War Within, citing it as more of the same Warcraft, but in a good way!
GameSpot Hands-on The War Within
The Good
Another character driven expansion, GameSpot highlights the «War being put back in Warcraft,» as characters like Thrall, Anduin, Alleria, and Jaina work to stop a threat to all of Azeroth, kicking off with the fate of Dalaran and leaving the Warcraft heroes stranded in a foreign and hostile land.
GameSpot
«Khadgar has in the past been that guiding figure for us, but the story of The War Within, it's not just about that,» associate art director Tina Wang said in an interview with GameSpot. «We have our main characters, Alleria and Anduin, who are big drivers of the story, and so much of The War Within is about their journey as well and their discovery, them healing the wounds of the past and really delving into that layer of who they are.»
Already a fan-favorite from Legion, Xal'atath also retakes center stage; «her true debut,» complete with new character model.
«Something we wanted to do with her design was create something where she's elegant, she's airy, she's of the void, but also she's very intimidating,» Wang said. «That was one of the balances we wanted to strike with her.»
Leveling dungeons are also making a return; bolstered by Dragonland's Follower Dungeons for easy solo completion, opening up new possibilities for WoW's storytelling.
«We can really path a story to flow directly through dungeons in a way we couldn't in the past, in ways that at times was frankly awkward, because sometimes major villains die in dungeons, Hazzikostas said. „Dungeons are places of great importance to a zone but we couldn't tie them directly into the questing because we didn't want to create an obstacle for players who really just prefer to keep playing solo.“
It was a sentiment lead quest designer Dani Merrithew echoed in an interview with GameSpot.
»It did allow us to in general
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