Elden Ring’s story is often attributed to two people: FromSoftware president and creative director Hidetaka Miyazaki, and A Song of Ice and Fire author George R.R. Martin. This is only partially true. While Miyazaki is credited as the creative mind behind its dense lore and high-fantasy setting, a game as big as Elden Ring had a huge team working on it, and a lot of its story was crafted through gameplay and environmental world-building rather than through a more traditional narrative. Plus, there’s the whole Martin thing.
I’ve seen a lot of misunderstandings and confusion out there in regard to how much Martin contributed to Elden Ring. One review I read mentioned the author several times and even said the game features “Thrones-level twists,” as if Martin had written out each plot point himself. That said, the game was first marketed as “a new world filled with fantastic tales and lore” that had been “woven by Hidetaka Miyazaki [...] and George R.R. Martin,” so Martin’s importance was put on the same level as Miyazaki’s — at least at that time. Confusion about his contributions is understandable when this is the information most visibly out there.
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But what did Martin contribute exactly? Polygon combed through a ton of writing about the game, including posts from Martin’s blog and interviews with FromSoftware team members, to put together a better picture of his contribution. (We reached out to Bandai Namco and were denied a request for an interview. We also reached out to Martin’s agency for comment and didn’t receive a response by publication time.)
It all started with a meeting. According to an interview with Miyazaki in Edge Magazine, he and Martin first met at a hotel in the U.S. about a possible collaboration on FromSoftware’s next game. Martin wrote in a post on his blog that the team had reached out to him to create a “deep, dark, resonant world to serve as a foundation” for the game, including the “imaginary history.” While the Game of Thrones au
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