Live. Die. Repeat. That's the job of the special forces unit known as the Helldivers, who are here to fight for freedom by taking on the scourges of a hostile galaxy set in a dystopian future.
All of the enemies in Helldivers 2 are split into two factions: Automatons and Terminids. The Automaton Collective are mindless robots that despise freedom, while the Termionids are ravenous alien life forms that look to take over every planet by reproducing and spreading.
With more than a dozen enemy types to dispose of, having the right knowledge of each is vital to success.
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One of the easiest ways to spot an enemy's weakness is by a glowing red body part. However, that doesn't always apply to all of the Automatons and Terminids. As you rise up the ranks from the walk in a park Trivial difficulty level to the brutal Helldive, enforcing a certain strategy can yield the best results.
What strategy is that? Well, we've rounded up all of the different enemies in Helldivers 2 enemies as well as their weaknesses and how to take each one down.
The full list of Automaton enemy types can be found below:
Weakness: Headshots and grenades
Essentially the pawns of Helldivers 2, these humanoid robots are more of a nuisance than a major threat but can still take you out if you're not careful. What differentiates the enemy from being a Trooper, Raider or Marauder is what weapon it uses, such as machine guns, jet packs, grenade launchers, rocket launchers, and more.
Weakness: Headshots and grenades
An Automaton equivalent of a leader within its military, these robots are much more intelligent with better accuracy and the ability to call a Dropship. They carry a blade and pistol with lightweight armour making them that little bit tougher to kill.
Weakness: Shoot from behind or rocket launcher
A two-legged machine operated by an Automaton Trooper that sits on its back. These walking turrets (looking like AT-STs from Star Wars) are slow yet
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