makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.
Speaking to YouTuber OperatorDrewski (per GamesRadar+), Arrowhead Studios CEO and creative director Johan Pilestedt revealed that Terminids don't just have the ability to see and hear players, they can also hunt them down using their scents.
The developer did not that the "" exhibited by the insectoid aliens is only relevant if Helldivers stray especially close to an unwary pack, so it's not like they have bloodhound-level noses. The enemy that most commonly uses its nose is the Stalker, a Terminid that tends to ambush players with sneak attacks from underground.
As the community continues to fight Super Earth's war across the galaxy, Arrowhead Studios isn't making the fight any easier. The game's most recent patch took fans by surprise when a new sub-species of Terminid was quietly introduced to the game: The Shrieker. This form of Bug comes barrelling down at players from the skies and it's currently the only type of organic enemy that can fly in, a trait that makes them substantially harder to kill despite their relatively small health pools.
While the arrival of flying Terminids was enough to send the community reeling, the nerfing of the most aggressive Bugs, the Bile Titan and Charger, has given many players a confidence boost when it comes to eradicating the aliens. fans have praised Arrowhead Studios for swiftly correcting an overbalancing issue in the game which saw swarms of the monolithic Terminids spawning at once and making some missions close to impossible to
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