The latest update for Helldivers 2 has arrived and makes big adjustments to the spawn rates of heavy Terminid enemies like charges and bile titans, making higher difficulties slightly less punishing for some players. Arrowhead Game Studios continues to tweak the overall experience of Helldivers 2, especially now that many of the server and login issues experienced during the game's launch window have passed. Updates continue to roll out often, and new content continues to arrive.
In fact, players had a big impact on the world of Helldivers 2 just recently, helping to liberate a planet called Tien Kwan which was being beset by the Automaton faction. As players set out to liberate the planet, they also managed to unlock a new Helldivers 2 stratagem involving Mechs. The Patriot Exosuits can be called down once unlocked at level 25, letting the player ride and deliver plenty of firepower against the enemy forces, many of which have started to get a bit out of control. Thankfully, the latest update aims to balance out how many heavy enemies are able to spawn at lower difficulties.
The latest update takes aim at Helldivers 2's heavy Terminid enemies like the Charger and Bile Titan. Recently, players have been discussing their spawn rates, especially on higher difficulties which at times, were forcing players to overload on anti-armor weapons due to spikes. With this update, Arrowhead has reduced the spawn rate of both Terminid enemies on Difficulty 7 and higher, while also decreasing the risk of a spawn spikes as well. The studio went on to clarify that the difficulty has not been reduced, only that other enemy types will now show up in greater numbers instead.
The studio also commented on the community's new «leg meta» with Helldivers 2's heavy enemies like the Charger, praising their ability to discover new game mechanics, but also admitting it may not be the best idea to spend resources on areas that are not obvious weak points. To that end, this update lowered the health
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