Dragon's Dogma 2 has lots of interesting Vocations for you and your pawn to mess around with, but there's one that almost no one seems to like - the Trickster.
One of the best things about Dragon's Dogma 2's core gameplay loop is how many different gameplay styles the player is able to choose from thanks to the Vocation system. Whether it's the sword-and-shield-wielding Warrior, the life-saving Mages, or the hybrid classes like the Magick Archer, you're guaranteed to find at least one class in Dragon's Dogma 2 that suits your playstyle.
As much fun as I've had jumping between different Vocations and trying out all of their unique abilities, there's one that I have barely touched - the Trickster. Unlocked relatively late in the game, this supportive Arisen-exclusive class allows the player to conjure up smokey illusions that distract enemies while boosting the attack power of your pawns.
That sounds cool, right? Well, it certainly did before Dragon's Dogma 2 actually launched, but in practice, it's a total dud of a class choice that is a chore to level up thanks to how long battles take with such a supportive style. Since your main weapon doesn't do any damage, either, you're completely reliant on your Pawns and the enemy AI falling for your smokey tricks, which takes a lot of patience and set-up compared to just hitting them with a sharp stick.
I thought that I might just be lacking the patience that is clearly needed for the Trickster Vocation and that other players might be having a better time with it, but I was surprised to learn that pretty much everyone hates Dragon's Dogma 2's strangest Vocation. Over on the Dragon's Dogma 2 subreddit, most of the posts to do with Trickster are complaining about how bad it is in a seemingly endless number of ways.
"This isn't some "As thief I kill bosses in 10 seconds my warrior takes 20 seconds!" type of issue either. Trickster just fundamentally doesn't work about 70 percent of the time."
One of the most
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