Arrowhead has released a fresh update for Helldivers 2, with patch 1.000.102 targeting the rate at which heavy enemies are spawned to help reduce the reliance on the ‘leg meta’ for dealing with Terminid Chargers.
Having resolved most of the server, stability and progression issues from around launch, Arrowhead has been able to turn their attentions to the game balance in the last couple weeks. Last week’s main update saw them rebalance the game’s weapons in an effort to reduce the reliance on a single weapon combo that players had latched onto, while making a few key improvements to other weapons in the process. However this came alongside what seemed to be an increase in the number of heavily armoured enemies that were spawning at higher difficulties, especially for Terminids.
In response to community feedback on this and what they’ve seen in the analytics, Arrowhead has made some changes here, in particular to reduce the spawn rate of Chargers and Bile Titans on difficulties 7 and up – though increasing other spawns to compensate. They’ve also noted the “leg meta” where players would target Charger legs, and while they are not getting rid of it, they are making other more obvious weak spots (namely the head) more vulnerable. A well-placed Recoilless Rifle or EAT-17 should kill a Charger instantly.
Here’s the Helldivers 2 update 1.000.102 patch notes:
Enemies:
We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes.
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
via Reddit
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