After suffering a recent, but narrow major order defeat, Helldivers 2 players are asking developer Arrowhead Game Studios to implement a way to see supply lines between planets. Part of the appeal of Helldivers 2, outside of the chaotic nature of missions where unplanned events can take place, is the game's living world. As players take on missions, they directly influence the galactic war by liberating planets, or on occassion, losing them to the enemy factions as well. This push and pull aspect keeps the game feeling fresh and dynamic, as the global map is constantly changing as progress is made or lost.
To help focus player efforts, Arrowhead Game Studios and its dungeon master Joel, issue global challenges and Major Orders to players. Many times, these orders attempt to push the community to liberate or defend certain planets, with rewards being issued for succeeding. However, a recent major order fell apart at the last minute as the Helldivers 2 community failed to liberate the planet Ubanea to open a path to Tibit in time. Community blame was passed to those still battling on Malevelon Creek as well as players who instead focused on the Terminid faction, though one pressing issue that most players agreed on is that Helldivers 2 is in need of a new map feature.
Helldivers 2 uses invisible supply lines to link pathways to the various planets on the in-game map, essentially hiding valuable information on ways to best reach certain planets. Following a recent Helldivers 2 Major Order defeat, players have become frustrated over the divided effort, many of which believe could have been better organized if the supply line pathways were visible from the in-game map. One player named TheKrzysiek took things a step further by showcasing a simple concept of what that could look like, as zooming into a certain sector would display arrows pointing at the direction players would open should they liberate a particular planet.
By knowing which planets connect, the Helldivers 2 c
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