World of Warcraft's subscription price hasn't budged in most parts of the world for 20 years. Long before our collective nostalgia birthed WoW Classic, you had to pay Blizzard $15 a month to spend hours auto-attacking wolves in Elwynn Forest. The only difference now is that the wolves are in high-definition.
John Hight, Warcraft's senior vice president and general manager, spends more time thinking about adding value to the subscription than asking for more money. «As of yesterday, we have three games you can play under the same subscription, which hasn't changed in price in over 20 years,» he told PC Gamer in an interview at GDC. «Take that, inflation.»
Hight says a price increase «gets brought up during discussions from time to time,» but points to things like WoW Tokens—items players buy for in-game currency that convert to game time—and regional price adjustments, like in Australia, as examples of Blizzard trying to work around it.
«I'm kind of proud of the fact that we've been able to maintain this price point,» he said. «I'd rather have a big, healthy happy audience, than have the risk that the audience gets smaller, but the subscription went up.»
Today, a WoW subscription buys you access to modern WoW, WoW Classic, Season of Discovery, and, as of this week, a limited-time battle royale mode that anyone can play. Every flavor of WoW is available for the price of a Netflix subscription, with one small asterisk for the cost of keeping up with the latest expansion. Dragonflight is $30, but will be replaced by The War Within's $50 price tag when it launches later this year. While the rest of us take $70 gut punches for major new releases, WoW players—at least those in North America and the UK—continue to dodge price hikes.
I think having that variety of things to do adds to a diversity in the player base.
Hight says the consistency of WoW's pricing affords the team more room for the kind of experimentation that led to Plunderstorm. «The wonderful thing about
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