As we get ever closer to the PS5 launch of Final Fantasy VII Rebirth, gamers will get more information about the game, its characters, and the gameplay systems they’ll use throughout the story campaign. So far, we’ve already gotten some great details about certain changes and additions that’ll make the combat system even more robust. The first part of the remake saga dramatically changed combat to feel more “fluid” while still adhering to the “laws of RPG titles.” With the sequel, that will still be a thing, but there will be a key change depending on how much control you desire.
In this case, Final Fantasy VII Rebirth will have two styles of control that you can implement. If you liked the style of the first remake title, you can keep things on “Classic,” which will allow the basic actions of the characters to be done automatically. The perk of this is that you can focus on just doing commands versus worrying about every move you make.
However, if you prefer to be more “hands-on,” you can do the “Active” setting, which lets you control every move within combat that your character does. The perk of this is that you can do “advanced strategies” and thus deal more damage to your foes.
While this doesn’t “translate” visually just yet, we’re sure Square Enix will drop a video highlighting the two different control styles soon enough.
Final Fantasy VII Rebirth features two combat styles.
Active mode offers total control over every move, allowing you to execute advanced strategies while Classic mode automates characters’ basic actions, giving you time to focus on specific command selection. #FF7R pic.twitter.com/a4o5JITb89
Plus, we know that this isn’t the only thing that will change in the upcoming title’s combat. For example,
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