The sequel to will be eschewing some of its predecessor’s difficulty, and that’s a very good thing to hear. Learning from the past has been a core tenet of the trilogy from the start, both in how its story builds on that of the original PlayStation game and how the gameplay of each installment evolves from the one before it. already marked a considerable shift from with its larger scope and new features, and that trend of evolution seems set to continue with the upcoming.
While has yet to be formally announced or given an official title, it’s no secret that the game is coming in the near future, and some promising details have already begun to emerge. That’s in large part thanks to Naoki Hamaguchi, the director of, who has been willing to share some of his personal insights on the trilogy’s development and what to expect from the upcoming entry. Specifically, he’s explained how he feels that one aspect of in particular was too hard and how this difficulty needs to be addressed in .
was lauded by critics at launch and has been heralded as one of the best games of 2024. Despite picking up numerous awards and nominations, including a Game of the Year nomination at The Game Awards 2024, isn’t a perfect experience, and even its own director agrees that there are a couple of dark spots on the otherwise impeccable remake. Speaking to , Hamaguchi discussed some of the things that he hopes to do differently for in response to ’s reception:
While an actual apology for something like this may seem superfluous, it’s one made with very good reason in this case. A Platinum Trophy, the award given to those who have collected all the other Trophies in a PlayStation game, marks the ultimate achievement for any player seeking to prove their dedication. ’s Platinum Trophy has become widely derided as one of the most aggravating in recent gaming history due to the unreasonably high degree of difficulty in attaining it.
Square Enix will have to curtail its tendencies of excess if Final
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