The third part of is the perfect starting point for players to head to first. FF7 Rebirth contains most of the content from the first disc of the original PlayStation release. However, a few important towns were omitted. Some were optional in the original Final Fantasy 7, but a key main story area is completely absent. This location is Rocket Town, the home of Cid Highwind, where some major events occur.
Because Rocket Town was originally visited before the City of the Ancients, some elements will have to change. Cid already knows that Rude shouldn’t be trusted, having witnessed Cloud fight him and the other Turks. Any specific interactions with Aerith might be removed, though Cloud could still imagine them after the new final boss and the ending of . On the plus side, Yuffie and Vincent could directly integrate more with Rocket Town, as they are no longer optional variables.
Rocket Town should be the first city visited in. After all, Cid did some makeshift repairs on the Tiny Bronco, but it might need to be at 100% performance. A stop in one of the more advanced cities and Cid’s very home shouldn’t be delayed too long.
During, players never got to witness the anger and crassness of the original Cid. He was much more jovial, almost as if he was a brand-new character for the remakes. While this did reveal a connection to Aerith’s mother, Ifalna, he seemed almost like a front. During the second game, we learned nothing about his tragic backstory or why he holds a grudge against Shinra.
The various crossovers that bring content from other games to the world of Final Fantasy 14 are fun, but there’s an underlying issue behind them.
Square Enix will need to quickly introduce Shera, Cid’s live-in partner. Years ago, she was a scientist working on the space rocket Shinra No 26. During the launch, she was still in the hold fixing parts. Cid was faced with the dilemma of aborting the launch or burning Shera alive. He saved her life, but Shinra canceled the entire space
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