Dune Awakening had to make some changes to its source material, and the developers needed express permission to make that happen.
The Dune survival MMO finally came out of hibernation earlier this week, after having been originally unveiled back in 2022. Developer Funcom had been pretty quiet since then, but now that the game is back in the world for all to see, with all-new gameplay details, it turns out Funcom is having to make some changes in its adaptation of Frank Herbert's original sci-fi world epic.
For one, Dune Awakening won't have the typical 'sandwalking' we see Paul, Jessica, and the Fremen doing to avoid attracting the huge sandworms. In the books, characters walk in deliberately weird patterns, dragging their feet and hopping between spots in irregular movements, so as to not send regular vibrations through the sand on Arrakis and draw the worms to them.
Awakening's creative director Joel Bylos tells PC Gamer that having sandwalking in Awakening "looked ridiculous," and made players "walk really slowly." I can imagine having dozens of players in one game all sandwalking in odd patterns would also be pretty unintentionally hilarious, which probably isn't the vibe Dune Awakening is going for.
Another huge problem for Dune Awakening comes via the Holtzman shields - the personal shields that troops like the Harkonnen soldiers and the Sardaukar use for protection. The shields are great for protecting against weapons like knives - as Feyd Rautha proves in Dune Part Two - but if they get hit by a lasgun blast, they basically detonate like mini nuclear bombs.
Now imagine MMO players firing lasguns at each other's shields, and you can see the problem. Again, Bylos explains to PC Gamer that Dune Awakening actually changes this little bit of intricate Dune lore for the upcoming game. "In our story there's an incident with a lasgun and a shield that occurred and from that point on, all CHOAM-imported lasguns to the planet now have a safety built in so they
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