For players looking to get truly immersed in the Dune: Awakening universe, Nvidia has the technology coming. The science fiction sandbox (sand world?) action MMORPG is essentially part of the initial lineup for Nvidia’s DLSS 4 technology, which launches on January 30th; of course, the tech will be available for Dune: Awakening when the game itself is available.
At the annual CES in Las Vegas, Nvidia premiered a showcase trailer for Dune: Awakening’s DLSS 4 compatibility. It “compares” the game’s performance in 4k with no DLSS 4 to that with DLSS 4, showing a bump in frame rates and fidelity.
DLSS, short for “deep learning super sampling,” uses deep learning techniques to upscale graphics resolutions by running them at lower resolutions, sampling them, running them through the algorithms, and bumping them back out nice and pretty-like. The original DLSS tech launched in 2018, in quainter days of machine learning technology and before “AI” became a marketing buzzword. DLSS 4 specifically taunts “Multi Frame Generation,” which renders extra frames on top of the ones already rendered—like Flash tweening tech, but for graphics output.
Due to how this technology works, as it requires “training” on the games themselves, DLSS isn’t available for all games. However, DLSS 4 will have over 70 compatible games at launch. Nvidia also announced that DLSS 4 will come to all of its previous RTX models, though not all models will receive all features.
In the process, the trailer also essentially leaks that in its current state, Dune: Awakening can run between 60-75 FPS at its highest graphics settings in 4k, assumedly on Nvidia’s own upcoming RTX 5090 and 5080 models, without the DLSS 4 setting turned on. That’s already impressive for 4k output in a graphics-heavy action game, especially by a company not exactly known for AAA-tier graphics work.
Dune: Awakening is slated for an “Early 2025” launch, though we have no true specifics on a date yet. However, in a previous blog, the
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