Funcom revealed its MMO survival game will support both NVIDIA DLSS 4 with Multi Frame Generation and Razer’s next-gen Chorma and Haptics integration when the game launches this year. According to the developer, the new tech is “pushing immersion and performance in Dune: Awakening to the next level.”
During CES, Funcom confirmed the newly revealed NVIDIA DLSS 4 technology with Multi Frame Generation will be available at launch for its upcoming survival game. The tech giant claims Multi Frame Generation generates up to three additional frames per traditionally rendered frame. This allows frame rates to increase over eight times over traditional rendering. The performance improvement has the potential to output 4K resolution at 240 FPS with full ray tracing for machines with the upcoming GeForce RTX 5090 graphics cards. Check out the Dune: Awakening comparison video below to see DLSS 4 in action.
Razer’s new synced lighting and haptic feedback devices, like the Freyja HD haptic gaming cushion and Kraken Pro headset, are also supported in Dune: Awakening. So, any player who wants to feel the approach of a giant sandworm can now do so.
“Using both NVIDIA and Razer’s cutting-edge technologies, Funcom is pushing immersion and performance in Dune: Awakening to the next level, making the most dangerous planet in the universe feel more real than ever,” says Funcom.
Dune: Awakening launches on PC in early 2025. It will also come to PS5 and Xbox Series X|S at a later date. Anyone interested can wishlist the game on Steam now and sign up for the Closed Beta on the game’s official website.
There will be 75 games and apps that support DLSS 4 when it launches with the GeForce RTX 50 Series GPUs. This includes critically acclaimed titles like Alan Wake 2, Cyberpunk 2077, and Indiana Jones and the Great Circle. Along with Dune: Awakening, upcoming games like Doom: The Dark Ages and Black State will feature support when each game launches.
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