Indiana Jones and the Great Circle is here and NVIDIA, of course, is helping make the game look the best it can be. Teased in January of 2021, the game looks absolutely stunning and offers up a great Indiana Jones story. Our reviewer really loved the game and you can read his full review here. I will be looking at the performance of the game using a GeForce RTX 4090 and an AMD 9800X3D. This will be my first look at a game with this hardware combo, so we’re going to turn everything up to the max and see how well this will run as well as check out the performance with Ray Tracing and DLSS3.
Full Ray Tracing or Path Tracing wasn’t implemented when I was given access to the game, but it became available pretty quickly afterwards though and right before the full launch. Path Tracing provides a higher quality, more accurate representation of light and its reaction to surfaces and that’s an important feature of Indiana Jones and the Great Circle. The movies and this game highly utilize the environment with the architecture and the illumination of the scene or area of the game to draw you into the world. There’s a sense of wonder and awe with Indy as he explores areas that haven’t been inhabited in a very long time or areas that are hidden away from everyone and only accessible by a few people.
I played through the entire game using Full Ray Tracing and it was such a fun visual experience. Yes, there are a few areas that had some issues. For example, while you are in a boat underneath a dock in the Sukhothai listening to Sunan talk to the Nazis, there’s parts of the boards that have light bleeding through. Depending on how you move your view around, the light flickers pretty badly. That was at the time I was playing and maybe this visual bug was fixed later on, but that was one example that stood out to me.
As you progress through the story, you’ll encounter a ton of great environments that really take advantage of dynamic lighting. The areas are diverse ranging from dark,
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