Dragon's Dogma 2's pawns have received some changes, making them more useful than ever. But one of these changes doesn't really seem to have any practical use outside of messing around as, for some reason, the devs taught them how to play catch.
That's right - you can now chuck a live boar at your pawn and they'll actually catch it midair. They won't just stare at whatever you've lobbed at them until it hits the ground anymore, and will understand what you're trying to do as soon as the item - or animal - comes flying towards them. They'll even comment on the fact that you're making them drop everything to play catch with you, because of course they do.
As you can see in the video, pawns have varying opinions on stopping the adventure to play some catch. Some love it, some think it might be a bit of a waste of time. But the best part of all has to be that you can be the one to mess it all up and miss the catch, letting everyone down. Or even falling to your death if you're not mindful of where you're going.
Pawns are certainly much more reactive in Dragon's Dogma 2 than they were in the first game. One of the first things we spotted when we started our playthroughs is that they just never, ever shut up, as they have something to say about literally everything. Even your game of catch, it turns out.
Despite this, it hasn't been all fun and games since Dragon's Dogma 2 launched earlier this week. As soon as the game went live, so did its microtransactions, allowing players to purchase items that can otherwise be found in-game. This led many to fear that the game had been made grinder and more tedious to incentivize the purchase of microtransactions, as is the case with other games that deploy similar monetisation practices. Some who have since played the game have said this isn't the case, but it has still stained an otherwise exciting launch.
Capcom responded to the backlash, but only to highlight that the items can be found in-game. It has pledged to roll out
Read more on thegamer.com