is filled with a variety of fun weapons for eliminating enemies of Super Earth, but some powerful options are still needed. has been one of the most popular and successful games of 2024, with its chaotic gameplay being a large part of that. The overarching power fantasy created by the multitude of weapons and destructive Stratagem choices makes every mission feel exciting while still being unique. This is coupled with the real genius behind , its horizontal progression system, which offers much of the game's arsenal early.
Weapons, new and returning, have trickled out in premium Warbonds after the initial free one gave players a basic but varied armory. Each premium Warbond is filled with three new primaries along with a new secondary. Though locking weapons behind a paywall can usually be seen as unwanted monetization, avoids this problem. This is due to how the premium currency Super Credits can be easily acquired through focused farming or natural play.
An option for a returning secondary from the original game is the FLAM-24 Pyro. The Pyro is a smaller version of the Incinerator support weapon but with the drawbacks of less ammo and range. However, the damage stays the same and the Pyro was one of the highest-damage secondary weapons in Fire damage is one of 's most powerful assets, so having a pocket flamethrower while committing to another support weapon is a huge boon.
Another benefit of the Pyro is how weak the Secondary options are in. Though the recent Democratic Detonation Warbond added the Grenade Pistol, even that has its limitations. The only other competitive Secondary is the Senator hand cannon, but it has significant downsides. If Pyro was introduced in the sequel, it would likely put itself as the top secondary choice for Helldivers.
Another option to help fill out the lackluster Secondary options in is the PLAS-3 Singe. Like the Pyro, the Singe is a smaller version of an existing weapon. In this case, the Singe is the smaller version of the
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