With two weeks left before the launch of F1 24, the latest installment in the licensed Formula 1 racing game series, we have sent a few questions to Codemasters to discuss some of the new features and improvements that fans will find in the game. The answers were provided by Senior Creative Director Lee Mather and Senior Producer Simon Lumb.
As a reminder, F1 24 debuts on May 31 on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X. However, the Champions Edition ($20 more expensive than the Standard Edition) grants three days of early access, allowing owners to start playing on May 28.
What was the community's reaction to the announcements? Will you address some of the feedback that has emerged in the launch version and afterward, and if so, which?
Lee: We’ve seen positive feedback to the F1 24 announcement and players have really engaged with the deep dive videos we’ve delivered. Players are really excited about the handling and physics updates alongside the new Driver Career. As always, we’ll be looking to log all player feedback once the game has launched. Players who have been part of our beta program have given feedback on stability, physics, handling, and AI, and we’ve already made adjustments based on this.
What kind of tweaks and changes have been made to the AI?
Lee: With the significant changes in the physics and car setup in F1 24, the AI have also undergone a considerable amount of development to allow them to extract the best performance from the new model. This will be evident to the player in how they brake and exit corners and in the level of confidence they have when going wheel to wheel. The added stability of the cars this year impacts the ability of the AI to race cleanly in close proximity to the player.
Another area of major change in F1 24 is in how the AI will manage the updated ERS system. ERS management will have a significant