Microsoft's DirectSR technology is now available as a preview, making super-resolution tech support such as NVIDIA, DLSS, AMD FSR & Intel XeSS easy.
Back in February, Microsoft introduced DirectSR "DirectX Super Resolution", a technology that aimed to make integration of super-resolution upscaler within games easier. Today, the technology is finally available as a preview and supported by multiple vendors such as NVIDIA, AMD & Intel through GPU drivers.
The list of upscaling "Super Resolution" technologies is growing very quickly as it has become the new means to boost FPS in games while delivering similar or better image quality. While GPU vendors themselves are providing the necessary tools and software stacks to make sure that their technologies see wider support within games, there's still somewhat of a disparity that separates each tech from the others. Certain games might use one scaler & leave the rest while some games may feature all 3 upscaling technologies but only one would look the best. So to overcome these drawbacks, Microsoft's DirectSR is here to save the day as one API to do it all.
We went into a bit more detail on the specifics of DirectSR here and how developers can use it by providing a list of common inputs for the algorithm.
According to Microsoft, native supported is provided for DirectSR through GPU drivers and there's also built-in support for GPU-agnostic variants (available on an application level). As a start, DirectSR will be available with built-in support for AMD's FSR 2.2 technology while driver-level support with be provided for both NVIDIA DLSS and Intel XeSS technologies.
Following is what the partners have to say about DirectSR:
Microsoft DirectSR should make sure that we see
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