Whenever we cover Fallout: London, we get a few readers who, understandably, believe that it’s an official Bethesda release that escaped their notice. It’s easy to see why - the various screenshots and trailers certainly look the part, with a team of passionate devs using Fallout 4 as the foundation for a unique story, complete with new characters, items, textures, voice acting, and much more.
Now, the lines between mod and game blur even further, with GOG set to host Fallout: London. This is among the first releases of its kind, with previous ambitious fan projects like Fallout: The Frontier and New California both launching via Nexus Mods, not long-running gaming storefronts. The problem is that Fallout: London was just too big for Nexus, so it needed a much larger site to rush in and save the day.
“We initiated discussions with GOG to release Fallout: London after Nexus faced challenges hosting the files,” says Fallout: London’s project lead, Dean Carter. “Without the combined help of Nexus Mods and GOG, releasing Fallout: London wouldn't be possible.”
Sorry, console players - Fallout: London is also too big to launch on PlayStation and Xbox.
Perhaps unsurprisingly, GOG has run into the same problem we do whenever we write about it - the need to ensure that fans don’t mistake this for an official release.
“It's a super interesting project,” a GOG spokesperson tells me. “For us, it's a release unlike any other.
“How do you market [Fallout: London] on the store? It’s a DLC, but it's not really a DLC. So how do you approach that from the digital platform side?”
GOG admits that the project has proven challenging, especially when it comes to communication. But it’s a challenge they’re up for, as the site is eager to appeal to the modding community.
“I think for us, and what distinguishes GOG from Steam is that we're just a bunch of very enthusiastic guys,” they tell me. “There was just a project that we wanted to support, and we're like, ‘Hey, guys,
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