Last week during the Summer Game Awards, Sony announced Lego Horizon Adventures, which, surprisingly, is coming to PC, PS5, and… Nintendo Switch. Of course, Sony has become more open to bringing their games to PC in recent years, but launching on another competing console is still very rare for PlayStation outside of the MLB The Show series where the decision was forced by MLB.
In the days since the announcement of Lego Horizon Adventures, more information has emerged about the game, including Guerrilla’s logic behind putting the game on the Switch. According to Guerrilla narrative director James Windeler, they wanted Lego Horizon Adventures to be “for everyone” (well, besides Xbox owners I guess). Reading between the lines, it seems Sony and Guerrilla wanted to tap into Nintendo’s family-friendly audience with the game.
"When we approached this game, we wanted to make sure that it was for everyone. That philosophy] has informed every creative decision, and bringing [Lego Horizon Adventures] to Nintendo Switch is part of that. We're trying to bring as broad an audience as possible to this game and to the franchise. And the Switch has a family-friendly audience, and it's a really good fit in order to expand."
As for what Lego Horizon Adventures will actually entail, the game is being developed by Studio Gobo (a British dev that’s mostly focused on support work for games like Hogwarts Legacy and For Honor in the past) instead of TT Games, and isn’t your typical smash ‘em up stud collect-a-thon. Instead, according to a preview from GameSpot, the game is essentially a blocky, kid-friendly retelling of Horizon Zero Dawn, which should run around 7 to 8 hours and features 2-player co-op.
Dutch gaming site Tweakers also provides some technical info about the PS5 version of the game, which is running on Unreal Engine 5 and offers 60fps Performance and 30fps Fidelity modes.
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