Playground Games and Microsoft have announced that Forza Horizon 4 will be delisted on Dec. 15. From then on, the 2018 open-world racing game and its additional content will no longer be available for purchase from the Xbox Store, the Microsoft Store, or Steam, and it’ll be removed from Game Pass. It will remain playable for people who own a digital or physical copy, and online features will still be available.
Delisting older games is an increasingly common practice, and a worrying one for game preservation. In the world of racing games, however, it’s nothing new. The genre depends heavily on licensing deals with car manufacturers (and often music publishers). These deals typically have a built-in expiry date that requires the games be removed from sale after a set period of time. Indeed, Playground noted that Forza Horizon 4’s delisting was “due to licensing and agreements with our partners.”
There’s not much to be done about that, but it still sucks that many historically important or just plain brilliant racing games are difficult to buy and play today. It particularly sucks that this fate has befallen Forza Horizon 4, which is generally considered the high point of Playground’s freewheeling racing series.
In truth, there’s no such thing as a bad Forza Horizon game. I’m fond of all of them — including the current, Mexico-set entry, Forza Horizon 5. Forza Horizon started as a spinoff of the Gran Turismo-style circuit racing series Forza Motorsport but has now fully eclipsed it. That’s thanks to the Horizon games’ joyful festival vibe, and the inherent accessibility and fun of exploring large, beautiful maps based on real-world tourist destinations in a range of cool, exotic, and even eccentric cars.
But there’s one reason why the fourth entry sets itself apart — or rather, one reason that feeds into many others. Forza Horizon 4 is set in Britain. As a Brit, perhaps I’m biased. But the point is that Playground Games is also British, so it’s biased, too. You can
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