is known for its incredible supporting cast, so much so that many of the members of this cast have been nominated and won awards. The stands out are, of course, the companions, from the eccentric Astarion to the lovable Karlach, who have been universally praised. These party members were a big step up from Larian Studios' last title, thanks to more interactions and cinematic cutscenes, but that does not mean that all companions have been well executed.
[Warning: Spoilers for Baldur's Gate 3.]
There is somewhat of an imbalance concerning the companions of . Some are left to the wayside, and no one feels this more than Halsin. He has plenty of potential to be just as memorable as everyone else, yet the stand-out feature of him seems to be his willingness to enter into a polyamorous relationship and his romance scene utilizing his bear form in a hilarious, yet disturbing way. There seems to be very little to him even though he's one of only 10 companions.
It is odd that the Archdruid of the Emerald Grove spends most of his personal quest as a camp follower, rather than as a companion. He is first introduced as a fifth-level NPC, and when he joins, not all players will have a Tav at a similar level, but they won't be far off. There is no reason why he couldn't become a proper party member after leaving for either the Mountain Pass or Underdark in Act 1, since he spends all that time waiting to get to the Cursed Shadowlands doing practically nothing.
Most players would be around Halsin's level or higher when leaving the starting area. He does mention that he knows about the Underdark, believing it to be the better path to take, but doesn't do much in that area. Perhaps, as a companion, he could have unique interactions with the Sussur Tree and Myconid Colony, since he is a druid and could compare his own experience with that of the mushroom people of the Underdark.
Generally,it feels like in Act 1, Halsin has a lot he could add to the party's chances of success. He
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