Diablo 4's Fields of Hatred PvP zones are not for the faint of heart, Blizzard says.
During today's developer livestream (opens in new tab), associate game director Joseph Piepiroa confirmed that Diablo 4's PvP areas won't protect solo players from being ganked by bigger squads, although there will be "bucketing" in place to prevent super high-level players from killing low-level players.
"The fields of hatred that we have in D4 are not a place for honor, they are a place for slaughter, so if you go into those places you need to be mindful that you are entering a chaotic realm of danger and threat. That's the fantasy. That's what we're trying to do."
"There are things in place in terms of how we bucket players by level to ensure that you're not always going up against really really high level players at a very very low level. But in terms of like, 'I'm walking into this space, is there any guarantee that there aren't three people roaming around this area looking to gank lonely people like me?' The answer is, there is no mechanic in place to prevent that from occurring, so you need to be mindful of that when you're walking around here."
Unlike Diablo 3's controversial release, Diablo 4 will have a fully fledged PvP system in place when it launches on June 6. Separated into distinct zones called Fields of Hatred, Diablo 4 PvP will let daring adventurers loose into the Wild West of Sanctuary, where not only can players free and openly kill each other, but they can also take your loot.
Fields of Hatred aren't just PvP-exclusive arenas; they're huge areas to explore with their own PvE activities to complete and an exclusive currency to earn called Shards of Hatred. And here's where the risk vs. reward element comes in. Once
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