Over the last few months, we have communicated details about customization, Endgame offerings, moment-to-moment gameplay, and given players a first-hand taste of Sanctuary through Act I during our Early Access and Open Beta Weekends. But what about the post-launch experience, and how do we plan to increase the heat?
We’ll answer this question by explaining our approach to Seasons, Season Journeys, Battle Pass, and the Shop, and how they work in unison to enhance and diversify the robust campaign and Endgame offerings available to players at launch. There was also a Diablo IV Developer Update Livestream today that further expands on the aforementioned areas—give it a watch after reading this blog.
Exploring Diablo IV’s Post-Launch Experiences
Catch Up on the Diablo IV Developer Update Livestream
Help Us Prepare for Launch During Server Slam
Be Prepared to Enter Hell’s Gates
Seasons are quarterly releases that will add additional gameplay features, questlines (with new and old faces alike), Battle Passes, Legendary Items, class balance changes, quality-of-life improvements, and much more. Seasons will introduce fresh concepts and ideas into the world of Sanctuary, for all wanderers to enjoy while simultaneously iterating upon your baseline experience. Above all, we want Seasons to be celebratory moments; something to look forward to and enjoy with your friends and other members of the Diablo community.
Season 1 will begin in mid to late July, and to embark on this next chapter, you must first complete the Campaign. Because of this, we recommend you begin your pursuit of Lilith in advance so you can jump into the first Season as soon as it becomes available.
If Seasons are the night’s sky, then the Season Journey is
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