With the Diablo IV Server Slam weekend now open across all platforms (until May 14th at 12 PM Pacific Time), GeForce RTX 40 owners must be curious about the implementation of NVIDIA DLSS 3.
Frame Generation was originally scheduled to be added to Diablo IV at launch, but we learned a few days ago that it would already be available in the Server Slam weekend.
As such, I've tested DLSS 3 with my GeForce RTX 4090 in the city of Kyovashad, the first hub encountered in the game. Diablo IV already runs extremely well, as the previous beta tests had shown, so it doesn't make a lot of sense to couple Frame Generation with DLSS Super Resolution since the frame rate would be far higher than most 4K displays can even handle in terms of refresh rate.
However, NVIDIA and Blizzard Entertainment have implemented DLAA (Deep Learning Anti-Aliasing) into the game. That's great news, as it allows GeForce RTX owners to take advantage of the Tensor Cores to enhance the anti-aliasing and deliver a cleaner image quality whenever the extra performance of DLSS Super Resolution is not needed. While for single player games there is a wrapper called DLSSTweaks that can force DLAA in titles compatible with DLSS but not DLAA, DLSSTweaks shouldn't be used with online games with Diablo IV as it could easily lead to bans caused by anti-cheat software.
As mentioned above, though, DLAA is natively implemented into Diablo IV, and I've tested it paired with DLSS 3.
The average frame rate increased by around 31 FPS, though it was only a 19.5% uplift in percentage, given that the game already runs so fast. The 1% percentile frames per second metrics saw a similar 26.4 FPS (or 21.8%) performance increase.
However, the 0.2% percentile registered a very substantial
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