When you've followed online games for long enough, you get kind of used to the call and response of a live service launch: social media posts complaining of queue times and stability, the developers tweeting out a long text apology as a jpeg boiling down to «we're working on it,» and things not actually improving until demand dies down after a few days. Only, that hasn't happened with Diablo 4's vaunted «Server Slam» of a final beta test—queue times and stability have been fine, and everyone seems… dear God, happy?
We reported yesterday on our own experience loading into Diablo 4 with no queue(opens in new tab) and proverbially looking around, suspicious, waiting for the other shoe to drop, but it never did. Multiple popular posts on the Diablo and D4 subreddits like these ones from -Nok(opens in new tab), p_frm_da_ept(opens in new tab), Gibsx(opens in new tab), and Deffix1(opens in new tab) all marvel at how smooth it seems to be going, while I'm quite a fan of this playful «Server Slam is a total ripoff» post from AnotherSoftEng(opens in new tab). «I was told there would be network issues, stress tests, infinite queue times,» they write. «This is outrageous. It's like I downloaded a finished game or something.»
I've also seen praise for design and mechanical changes Blizzard has made since the first beta. These highly rated posts from Bacillb (opens in new tab)and SlamHotDamn (opens in new tab)single out the loot balancing, with a slower drip feed of higher level rewards hewing closer to Diablo 2's item economy and making them feel more valuable. «The tuning now is a lot better than in the [previous] beta,» Bacillb writes. «Let the grinding begin!»
If there's one complaint I've seen echoed a lot, it's that Blizzard's
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