Today's long-awaited Diablo 4 Developer Update Stream is beginning in a few minutes — and plans to cover endgame and other hot topics are fresh in everyone's mind. Not everyone has the luxury of taking 90 minutes out of their day to listen, though — and that's where Wowhead has you covered! We're liveblogging key updates and summaries in this article during the stream, so settle in, refresh often, and read on to find out more about Diablo 4!
World Tier System Players will need to complete Capstone dungeons in order to gain access to higher World Tiers The first Capstone dungeon is recommended level 50 — and it's a humbling experience for under-leveled players World Tiers aren't just «more health» or «more damage» — new mechanics, AI, and abilities are unlocked on enemies.The world feels more hostile and aggressive World Tier 3 gives access to Sacred items, World Tier 4 gives access to Ancestral items Sacred tier items will be viable from around level 50 to around level 70 — but that doesn't mean the items will require level 70; they will be level required based off the level your character was when the item dropped Legendary and Unique Items New Legendary powers will be available in higher World Tiers Unique items are very, very rare — and build defining Helltide and Target Farming Unlocks at Nightmare World Tier Players collect Cinders in Helltides as currency, which will unlock Helltide Caches Caches allow you to target farm items — each cache is tied to a specific item slot, and has different costs for each cache; the caches are in fixed locations per Helltide spawn Death has a cost — you'll permanently lose some of your cinders upon death in the Helltide event. You'll also lose your cinders after leaving.
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