Blizzard has shared some Developer Insight on the recent changes and reverted changes to Feral Druids in Wrath of the Lich King Classic. Additionally, Blizzard mentions that they have begun experimenting with adjustments to Ignite and Deep Wound munching, and will do all further class balancing through PTR testing before going live.
Greetings,I think it’s fair to ask for some clarification on these adjustments, and we think this whole situation deserves a bit of a post-mortem as well, so I’ll bite and do my best to provide as much insight as I can here.I don’t know how satisfying this will be, but I’ll do my best.So, What Happened? Essentially the original Druid adjustments last week were merely meant to de-emphasize the “Bearweaving” playstyle and smooth out the feral druid rotation, as our original post highlights. I’m not going to rehash all of that here, but the original logic was simply that Bearweaving is unintuitive, has an impact on how your raid behaves, and is simply not something that would have been permitted to persist had it been widely used in original Wrath of the Lich King.
While increasing or decreasing damage wasn’t really the main goal per se, we knew it would impact damage, likely dramatically for lesser skilled players in particular. For the most part, this actually was fairly successful, particularly for the average feral player who did not Bearwave before.However, it’s safe to say we definitely underestimated the level of buff this would be for top-end players, and the net effect was that this ended up being a much larger buff across all skill levels than we had intended.Looking at it over the next several days, our team considered several options and decided that the change with the fewest.
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