Blizzard is making a ton of changes to Diablo 4 based on feedback provided by players who participated in its two betas.
Combining this feedback with actual gameplay data allowed Blizzard to review and make changes to Diablo 4 in time for its official launch on June 6.
The first thing changing is dungeon layouts, with Blizzard saying one of the most common pieces of feedback it received was around backtracking within certain dungeons. Multiple dungeons have since been optimized to reduce this, including Caldera Gate, Defilied Catacombs, Derelict Lodge, Forbidden City, Hoarfrost Demise, Immortal Emanation, Kor Dragan Battacks, Maulwood, and Rimescar Caverns.
"Our primary goal with the layout changes was to reduce certain kinds of backtracking which detract from a player's experience," Blizzard said. Structure objectives that previously existed down side paths have now been repositioned to the main area, for example.
Dungeon events will also occur much more frequently in the final version, as Blizzard has increased the chance for an event to spawn in dungeons from 10% to 60%. Quality of life improvements were made too, such as removing the wait time when depositing an Animus, increasing movement speed when carrying Ancient Statues and equivalent items, and adding a mini-map ping to newly open doors.
"While our dungeons offer a variety of objectives to complete, player feedback stated that the action of completing each objective felt tedious," Blizzard said. "We hope that providing bonuses, such as the increase to mobility while carrying certain objective items, will streamline and vary the experience of completing objectives. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future
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